Revelations runs on a ported and downsized version of Capcom's proprietary MT Framework engine, which was originally designed for high-definition (HD) games such as Devil May Cry 4 and Lost Planet 2.[11][16][9] Capcom's previous experience with The Mercenaries 3D helped the development team improve the technical and graphical aspects of the game to a greater extent.[9] According to Nakanishi, "It was thanks to the tremendous efforts of our technical team that we were able to get console-quality graphics from portable hardware."[11] Some techniques were used to reduce performance costs. For example, the Genesis scanner reduces the on-screen display complexity, while some creatures were designed to have simplistic skeletal physics and no HD textures.[12] A pair of glasses for Jill was originally suggested as the Genesis scanner.[17]
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